Tales of the Zero-Men
The brains of the outfit.
STR 10, DEX 12, CON 12, INT 24, WIS 16, CHA 12
Tou +7 (flat-footed +4), Fort +4, Ref +4, Will +6
Skills: Computers 14 (+21), Craft (mechanical) 14 (+21), Disable Device 14 (+21), Drive 4 (+5), Escape Artist 4 (+5), Gather Information 6 (+7), Investigate 8 (+15), Knowledge (physical sciences) 6 (+13), Knowledge (tactics) 4 (+11), Knowledge (technology) 14 (+21), Language 2 (German, Vietnamese), Medicine 2 (+5), Notice 6 (+9), Pilot 8 (+9), Search 2 (+9), Sense Motive 4 (+7)
Feats: Assessment, Attack Specialization (blaster rifle) 2, Benefit (security clearance), Challenge (Fast Task: Computers), Contacts, Defensive Roll 3, Dodge Focus 3, Edetic Memory, Equipment, Evasion, Fearless, Improvised Tools, Inventor, Jack-Of-All-Trades, Luck, Master Plan, Precise Shot, Quick Draw, Skill Mastery (Computers, Craft [mechanical], Disable Device, Medicine), Speed of Thought, Teamwork, Ultimate Effort (Computers)
Powers: Device 1 (arm computer; hard to lose), Device 5 (blaster rifle; easy to lose), Device 2 (x-ray goggles; easy to lose), Gadgets 1 (Move Action)
Arm computer: Datalink 5 (Move Action, Continuous)
Blaster rifle: Blast 8 (Autofire, Alternate Power – Blast 8 [Area – Burst])
X-ray goggles: Sensory Shield 2, Super-Senses 8 (darkvision, distance sense, extended vision, x-ray vision)
Equipment: Commlink, multi-tool, uniform (Protection 3)
Combat: Attack +6 (+10 rifle), Grapple +6, Damage +8 (rifle), Defense +11 (flat-footed +4), Knockback -2, Initiative +7
Abilities 26 + Skills 28 (112 ranks) + Feats 27 + Powers 32 + Combat 28 + Saves 9 = 150pp
Little is known about the life of Aaron “Gadget” Roberts before his expulsion from the Marine Corps. He served in Vietnam as a chopper pilot and tested numerous experimental aircraft during the 70’s including the B-2 stealth bomber. He’s known to be the co-conspirator along with Captain Zero who founded the Zero-Men. Some would say he’s the mastermind behind anti-superterrorism. His own government now considers him a liability. He has many enemies, few friends, and no super powers of his own. In over his head is exactly where Gadget likes it.
Gadget is fiercely independant and loves freedom. He’s a private person, usually holed up in his lab or frequenting diners alone, pouring over blueprints. He customizes nearly all of his gear, such as his goggles and rifle. No drugs, no alcohol, and no cigarettes for Gadget. His only vice is a love of Dum-Dum brand suckers which he keeps in all flavors on his utility belt. He maintains himself in top condition, although age is beginning to make him rusty.